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30 Day Business

The Value of Software Products

Software is among the most valuable products in the world. It has been used to solve some of the worlds most complex problems, replacing thousands of man-hours with just a few seconds of computer time. Software has also given the world Billionaires – and several of them! So, what do mean when I say that software is among the most valuable products in the world? Well, valuable is a loaded word in this context, and in the case of software it absolutely needs to be unpacked.

In business, value is measured by a seller and a buyer in different ways during a transaction. For a seller, value is tied to the amount of money that can be obtained through the sale and distribution of their product. For a buyer, the value from a transaction is tied to the size, amount, and complexity of problems that can be solved by the product they are purchasing. This exchange of value between the buyer and the seller is what makes the world go round. If the seller didn’t receive value out of the transaction, they wouldn’t put in the effort to build a product and offer it to other people. Similarly, if the buyer didn’t receive value out of the transaction, they would not be willing to part with their money to obtain the product being sold.

That’s pretty straight forward. Exchange of value is not a new concept, and as you read that last paragraph you probably thought you were reading something that you already understood. And even if you didn’t know you knew it, I’m convinced you already did know it. People ad business sell things that other people and businesses need/want/require. Simple, right? Good. Ok, now lets jump into software. Something that is perplexing, exciting, and packed with so much value, that people can give it away fro free and STILL become insanely rich. Wait, what did I just say?! Give software away for free to become rich, uh, what?! Ok, read on and I’ll explain.

How to determine the value of your product

In a traditional value-based economy, the value of your product is determined by the supply and demand of the market. A familiar concept; supply is how much of a certain good exists in the world, and demand is how many people in the world need/want/require that good.

Using an apple as an example, lets ask a rhetorical question: if you have 5 apples and 10 people who want apples, how much do you think you could sell each apple for?

Now reversing the numbers, assume you had 10 apples and 5 people who wanted apples, how much do you think you could sell each apple for?

And finally: assume you had 5 apples and 5 people, what price do you think is appropriate for the sale of 1 apple?

As you read through those 3 scenarios, it became obvious that the price can be changed based on the number of customers and the number of available apples to sell. This dynamic is what is behind the supply and demand equation that determines the price of just about every physical good in the world. If you have more supply than people to buy, the price is lower. If you have more people than supply to provide them, people are willing to pay a higher price to get access to the scarce resource. Supply & Demand. Ok, simple. Now, the golden question; what drives the price of software, and how do you determine it’s value?

Oops, I just introduced to you something new. No, that wasn’t a typographical error. I did meant to say value and price in the same sentence. I also want to tell you now that software completely ignores the realities of supply and demand when setting it’s price – it also ignores the concept of value-based on scarcity. Yet, making the most money selling software has always been about recreating those supply and demand forces. Confused? Awesome, me too… Let’s see if we can answer the thousand questions floating through our heads about why software is so different from normal goods.

The value of software is confusing, and that’s ok

Software is a very different beast when it comes to determining its value. This is largely due to the way software is made, stored, distributed, sold, resold, and used. It is nothing like the physical goods that are created from physical components that are durived from raw materials – if you go far enough back in the supply chain, everything is sitting in the dirt at some point.

Software originates in the minds of people, it’s created through an abstract interaction with a computer, that stores it’s most basic constituent elements as a 1 or 0 in an electronic storage device. If you want to go all the way down, that 1 or 0 represents something as simple as a switch being on or off. When all these small bits (technical term for a 1 or 0) are combined together, they create something awesome, called a byte (technical term for 8 bits). Then megabytes, then gigabytes, terabytes, petabytes, and so on. No matter how big the scale, all software is made of the exact same basic digital elements. The differences in software offerings comes in the unique configuration of those elements.

Did you catch that last part? Software is all made from the same basic elements, but the configuration of those elements is what makes creates different products.

Now, because the materials required to create more software is of a virtually unlimited quantity, creating 1 more piece of software has no material cost associated with it. And because creating 1 more piece of software is equivalent to creating a copy, there is also no physical cost to creating more of it.

So, you might be asking yourself at this point – if you can create an unlimited amount of something by simply copying it, why would anyone pay money for it?!

There are at least 2 reasons why people pay for software:

  • The law prohibits the unauthorized copying of software
  • Technical restrictions make unauthorized copying impossible (for most people)
  • Less often – but not unheard of – people pay for software because they feel an ethical obligation to (more on this later)

The law that governs the copy and distribution of software is Copyright law. Without getting into the weeds and nuances of copyright law, we can reduce the protections to a few basic points:

  • Original works of creation that are stored somewhere (books, film, audio recordings, computer software) is the property of the creator
  • The creator of original works are granted certain rights and protections regarding that work.
  • Rights include: create copies, create derivative works (audio book out of a text-based book), sell, offer for sell, and restrict others from doing the same.
  • Protections include: exclusive rights, enforced by government, lifetime of the author (plus more time)
  • Finally, the owner of an original work has the ability to grant all of these rights to another person. This grant can be either through a term-based license or through a full sale of the copyrighted material.

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30 Day Business

Day 16: Architecting the Sales Strategy

There are at least 2 ways to sell. And depending on which method you choose to adopt, you’ll find yourself in two camps.

Camp 1 believes that sales is a numbers game and the proven way to success if through grit, luck, god-granted raw-talent, and outlasting everyone else.

Camp 2 takes a very different approach toward sales. In fact, camp 2 is mostly hidden from the sales people who are in Camp 1. Perhaps it’s a personality thing, or maybe it’s the unfortunate reality that sometimes it takes longer to get information to certain people. However, just like people leaving Android for iPhone never go back to Android, people who leave Camp 1 and come into Camp 2 stay in Camp 2. it’s like they’ve seen the light.

So, what is the approach that is employed by Camp 2? Well, to put it as simple as possible, Camp 2 employs the correct approach to selling. No, this isn’t a contest of who can vaguely and arrogantly state something they hope will be accepted as a truism. The reason Camp 2 can confidently say that they employ the correct approach to selling is because the method was born out of science. And, believe it or not, Camp 2 sales people have been doubling and tripling their sales outcomes consistently, predictably, and with very little guessing.

Sound too good to be true? Well, I thought so myself – until I really dug into the research and learned more about how the best sales people treat sales the same way a laboratory chemists approaches chemical experiments. You wont find a chemist blindly throwing ingredients together in a beaker, hoping something good might come of it – and on the rare occasion something good does come out of it – gloat that they are experts! No, trained scientists and disciplined, thorough, and have a very clear understanding why some things work and other do not.

The research and experimentation methods behind the science of selling, as it’s called, will look very familiar to the science community that demands research be well-documented, thorough, and repeatable. And the people who are approaching sales like a scientist are achieving outcomes that Camp 1 dreams of.

Ok, so now that we have reviewed a quick teaser about the kind of approach that is more likely to help us succeed, lets start chipping away at the sales architecture that we are going to leverage for the next half of the month.

In the next few sections we’ll walk through the steps to start putting together your sales strategy:

  • Step 1: Identify where your customers gather today
  • Step 2: Identify the places and platforms that enable you to connect with your customers in a commercial way – advertise and sell to them
  • Step 3: Put together your advertising and sales strategy for each platform
  • Step 4: Deploy your advertisements – start small and plan to make changes
  • Step 5: Master the customer journey – From first impression to customer support
  • Step 6: Planning your re-marketing strategy

Step 1: Identify where your customers gather

Identifying where your customers gather is a vital part of the selling process. I’m sure you’ve heard the saying, “location, location, location.” To be honest, I have no idea what that saying was originally referring to, but it seems to apply here.

Imagine how successful a person selling Chili dogs and soft drinks would be if they were to try and sell their products door to door. Or perhaps you can imagine a log cabin sales person who is walking up and down the aisle of a baseball stadium trying to sell log cabins during the World Series.

Up front, I don’t want to confuse the issue of identifying where your customers gather with where do your customers go, or where your customers have been. People go all over the place, they have been and will go to many places in their lifetime. They also go to the same place very frequently. But we’re not talking about knowing their physical location or just what websites they visit. That information can be helpful for helping us understand and connect with our customers better, but for the purposes of selling something to them, we are trying to answer a specific question about where your customers gather to buy something.

Where do the people who will be your customer gather when they are wearing the hat of being your customer?

Here are a few additional questions for you to answer to help you answer this question:

  • What is the mostly likely place your customer will make the decision to spend money on your product or service? Are they browsing their phone in line at the grocery store? Sitting at a desk in their home office? Browsing products on a popular marketplace?
  • What places do your customers have the intent to spend money
  • What placed to your customers not have the intent to spend money
  • Where are your customers when they purchase similar products

In our world today location can have very little to do with where someone physically is. That’s because most of us exist in the physical and digital world. And we’re able to make meaningful connections and transactions in both – at the same time. Consider someone standing in line at Starbucks about to pickup a physical good they ordered from their iPhone while riding an Uber. Where was the order made? Think about how strange the answer to that question really is. The order was made riding in a car, but it was also made online, which actually means it was transacted somewhere in the “cloud” and then made it’s way to the actual Starbucks to be processed by the barista who handles online orders.

If you were Starbucks and you were answer the question; where will your customers be when they are wearing the hat of being your customer, the answer seems to be anywhere. Which is actually the least helpful answer they could come up with.

For Starbucks, and every other business that is trying to sell something that can be purchased digitally, physical location is irrelevant (unless your’e selling a physical good, like food or drink, that needs to be physically handed off. Then you’ll at least want to confirm your customer is physically close enough so you can deliver your goods to them). But for digital products, sales to your customers can happen anywhere.

Step 2: Identify the places and platforms that enable you to connect with your customers in a commercial way – advertise and sell to them

Let’s start this section off with a 2 lists:

Top eCommerce Platforms

  • Shopify
  • BigCommerce
  • WooCommerce
  • Magento
  • Volusion
  • 3dCart
  • Gumroad
  • Storenvy
  • Jimdo
  • Wix
  • Squarespace
  • Weebly
  • Big Cartel
  • Send Owl
  • Ecwid
  • E-junkie
  • X-cart
  • PrestaShop
  • Foxy art
  • OpenCart

Top online Retailers (US)

  • Amazon
  • EBay
  • AliExpress
  • Rakuten
  • Walmart
  • JD
  • Etsy
  • Target
  • Wish
  • ASOS
  • Discogs
  • Poshmark
  • Newegg
  • Bandcamp
  • Overstock
  • Barnes and Noble
  • Farfetch
  • Sears
  • Houzz
  • Reverb

The list on the left – Top eCommerce Platforms – contains all the self-hosted or company hosted sites where sellers can host and offer their products to customers.

The list on the right – Top online Retailers (US) – contains a list of retail brands that also help people offer their products online, but there are no self-hosted options like the ones you find in the eCommerce platforms column.

There are trade offs when picking where you’ll offer your products for sale. The main trade-off is the existing traffic that is going to the platforms and marketplaces in the right column. In some cases, you don’t have the option to sell on these platforms unless you become a supplier – by supplier i mean the old school big business type of supplier that can provide enough of their products to stock the shelves of 100 Walmart stores.

The other difference is how much of your product sales are taken by the platform you sell on when you make a sale. Those commissions can range anywhere from 10% to 60% depending on the type of product you are selling.

For the eCommerce platforms in the list on the left, when you self-host one of those solutions, the commissions you pay are zero. For example, if you were to deploy a website and then install a wooCommerce storefront, you will be able to keep closer to 100% of your income. Obviously, selling product on your own website means you’re missing out on the billions customers that visit sites like Amazon or eBay. It’s also important to point out that it takes a certain amount of technical ability to launch and host your own online store. There are tools to make the process easier, but the more help you get from the platform you’re using, the closer you get to paying them a percentage of your sales revenue.

So, when deciding which platform or marketplace you’ll offer your product through, keep in mind the trade offs and what it means for your success.

Step 3: Put together your advertising and sales strategy for each platform

Step 4: Deploy your advertisements – start small and plan to make changes

Step 5: Master the customer journey – From first impression to customer support

Step 6: Planning your re-marketing strategy

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30 Day Business

Day 15: Product Development Best Practices

Today represents a big day in the 30 Day Business! Today is the day that we say ‘pencils-down’ and move on to the next phase, sales!

But, before we move on, let’s review some of the things we learned in the last 5 days. Specifically, let’s talk about the following best practices when working on product development.

  • Product Definition & Scope
  • Building a Minimum Viable Product (MVP)
  • Getting and filtering Feedback
  • Building Quilty Products – tools and techniques

Product Definition and Scope

On day 10 of the 30 Day Business, we talked about defining our products and clearly identifying which features were central to the user experience. As you may recall, we talked about how we can still the entire essence of a product into 3 basic characteristics.

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App Projects

New iOS App for Mark Evans Now in Beta

A new iOS app has been released for MarkEvans.App! It’s currently in beta, with new features being added all the time.

If you are interested in participating in the beta and want to contribute to decisions about what features should be added next, click on the link below to install the public beta!

https://testflight.apple.com/join/Sk5piKr6

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30 Day Business

Day 14: Final Design and Test

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30 Day Business

Day 13: Product Build Day

To build anything you need tools. And that’s what we are going to review today: getting and using the right tools for the product or service you are building!

In this part we are going to cover the following product building topics:

  • Are you building or combining? Trick question.
  • Review the scope of what you are building
  • Review the elements of what you are building
  • Tools or skills or both
  • The the first iPhone
  • Reducing your build time now and in the future!
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30 Day Business

Day 12: MVP Finalized and Feedback

Today is the equivalent of “Demo Day” if you are familiar with the Scrum product development methodology. Demo Day happens at the end of a sprint (typically 2 weeks of development work) where the word done during that time is presented for review and approval. The demo is given to the product owner who will accept the work as done or not done; according to a pre-determined ‘definition of done’.

In our case, we reduce the time to develop a product from 2 weeks down to about 2 days. Although we did spend a good amount of time up front answering some of the big questions that often remain unanswered until things go wrong after product launch. Specifically, we worked on the marketing aspect of our products first to ensure that there is a need and a customer base that we are servicing. Without those, we end up spending time and money on something that we can’t sell.

So, how can we finalize and prepare out product for acceptance and then launch? There are a few important steps to keep in mind when you are finalizing your product development and preparing the product for sale.

First, feature review. Second, MVF (minimum viable feature). Third, buildable.

Does Your MVP Have Correct Features

It’s very easy to become subject to feature creep. Feature creep is a very similar concept to scope creep; which means your original objectives no longer define the boundaries of your project. As a result, you end up building something much larger and more complex than you ever intended. This happens incrementally and almost undetected. While it might seem like a good thing to accidentally create something bigger than you originally set out to build. But, more projects have been canceled or killed as a result of going over budget and past the scheduled delivery date. And scope creep is to blame.

To avoid scope creep, and in our situation feature creep, it’s important to make sure that you have properly and accurately documented what your product is supposed to do. Of course, this abstract idea of feature creep isn’t helpful without a concrete example. So, lets use a real-world project that I worked on that suffered from feature creep.

I was contracted to build a mobile application for a new business. The business was simple in concept; sell bread to customers through the mobile app and then deliver it to their homes. Now, for several reasons, a simple app that only sold bread and then had it delivered to the customer’s home doesn’t seem too sexy.

What happened pretty quickly is that the scope of the project quickly became much bigger than providing a bread-buying portal and often was thought of as the beginning of a nation-wide app-based farmers market.

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30 Day Business

Day 11: Building A Minimum Viable Product MVP

Product development is a topic that has been covered by countless books, YouTube videos, and blog posts. Product development is central to the health and longevity of any business. And should be treated with the care and attention you would give a child. Just like children are the future of the world, product development represents the future of your company. The analogy continues that if you neglect either of these “children” your won’t feel the impacts today, but once you do there is very little you can do to course-correct.

Therefore, we aren’t going to neglect product development. we aren’t going to ignore the central role that plays in the health of our business. We are going to integrate it into every other process and consideration as we build our 30 Day Business.

Yes, all elements of your business matter. Here’s practical illustration about interdependencies between two seemingly unrelated business functions, Product Development, and Sales.

You company is able to pay the electricity bill with the money generated from your product team. Additionally, your product development team builds the lightbulbs that take advantage of that electricity. Without the meaningful contribution of both business functions, you won’t be able to “keep the lights on.”

Ok, enough analogies. Let’s get to the exciting part. How to build a product MVP!

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30 Day Business Books

Books Behind The 30 Day Business

Below are the books that inspired The 30 Day business. I can share a text-based list later. But I thought I’d drop these screenshots in now.

Let me know if you start reading one!

These books can be found on the Apple Books Store.
Books from Oreilly.com
More books from Oreilly.com
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30 Day Business

Day 10: Product Definition and Features

Every time we start a new project, we want to make sure that we begin with the end in mind. That means we should have a vision of what our final product will look like.

We’ve covered at a conceptual level what your product will be. We created this concept based on what our target customer needs. Our product concept also takes cues from our investigation into the type of product our target customer would hire to meet specific needs.

Today we are going to dig deeper into the details of our products. We will start outlining the architecture of the product and creating definitions for each element of our offering. The word definition in this context means more than just the meaning of a word. In this context, the term ‘Definition’ refers to the detailed word-based description of each component and sub-component of your product. An example of this would be the definition of the home button on an iPhone.


**The home button, when pressed, will allow a user to return to the Home Screen. This button can also be double tapped to achieve alternative functionality, like revealing the app-switcher or displaying the user’s digital wallet to be used for payment. **


An example of a digital offering, perhaps an online training course, could look something like this:


When the user clicks on the checkbox next to the ‘Completed’ label, the screen displays a congratulations message and then displays a prompt asking the user if they would like to move on to the next module or save their spot to return later

These two definitions are about product details. And defining the details become much easier when you have a product definition that applies to the finished product. So, let’s work through the following framework to create a product definition that applies to our full offering. Then we can work our way down to the details as we go.

  • Define your product
  • Define the primary function of the product
  • Define the features of your product
  • Define the primary function of each feature
  • Final thought: features vs primary product purpose

Define your product

A good product definition has a few crucial elements; (A) the type of thing the product is, (B) the primary function(s) that it performs, and (C) an opportunity/problem the product is designed to address. After reading a product definition, you should have a pretty good idea of what the product is, what it does, and who might benefit.

Let’s test out this definition on a few products to see how well it works. We can start with something simple, like a kitchen knife.

A Knife is (A) a kitchen utensil that (B) cuts food, (C) to help in the preparation or consumption of a meal.

That was pretty painless; clean too!

Let’s try something more complex to see if the definition holds up. We’ll do a product definition for iPhone.

An iPhone is (A) a hand-held electronic device that (B) has a presentation, capture, and communication hardware to (C) enable the creation, consumption, and communication of digital content.

Ok, I’m actually pretty impressed that we could define the iPhone – in generic terms – in only 3 lines. What’s amazing about defining a product this way, is that once you’ve distilled what job your user is trying to get done, you can then work your way backward in your product definition until you have a complete picture of what features you need to include. More importantly, you’ll see what features you don’t need to include without negatively impacting the primary purpose of the product. It’s brilliant!

Ok, let’s define one more product. This time we are going to use a digital product. specifically, we are going to use an online training course offered by a university. We’ll make a product definition for an online computer science course.